Press +R, type %ProgramData% and hit Enter. In the window that shows, delete the Waves Audio folder. Press +R, type %LocalAppData% and hit Enter. In the Roaming folder that shows, drag the Waves Audio folder to your desktop. Go to C:\Program Files (x86) and delete the Waves folder. Go to Control Panel > Programs and Features and uninstall Central.
Go to Install > Uninstall, check mark both boxes and click Uninstall. If you have IR convolution reverb impulse files, please back up the following folders:Ĭ:\Program Files (x86)\Waves\Data\IR1ImpulsesĬ:\Program Files (x86)\Waves\Data\IR1Impulses V2Ĭ:\Program Files (x86)\Waves\Data\ Impulses (if exists) In this case, I suggest we try to completely remove Waves and reinstall. If you try it - let me know if it works, if I try it I’ll let you know! Sounds a bit of a ball ache to be honest. Haven’t had time to try it out yet, so can’t say if it works or not. Not only a nice touch sonically, but you also get to see the graphics-rich back of the studio with its outboard racks, patchbay, tape machine and so on.I’ve got the same problem with Waves Abbey Road Chambers plugin! I contacted Waves tech support, and they told me to try the following. In surround, however, Rotate Studio shifts everything, so at 180 degrees you can face the L and R surround speakers and they’ll be reversed in your headphones. If you’re working in stereo, turning 180 degrees away from the monitors simply makes it sound like they’re behind you.
Whether it’s beneficial in a mixing situation, though, is debatable, but if you’re after predictability, simply switching head tracking off is always an option.Ī further control, Rotate Studio, shifts the listener perspective horizontally through a full 360 degrees. Your webcam and Waves’ Head Tracker combine to make this very responsive (we achieved a frame rate of 40 upwards) and as you turn your head, the effect is both realistic and quite addictive. The main monitors sound more distant and have a bigger ‘hole’ in the centre of the stereo field, and although they deliver a bigger scale, it ultimately stands to reason that headphones won’t really ever deliver the physical impact that main monitors would.įar more sonic variation is created by the head tracking. The different monitor options do sound quite different to each other, with a nicely upfront directional sound from the nearfields and a more balanced image from the midfields. (Image credit: Future) Performance and verdict The room ambience is also fixed, although switching between each set of monitors influences things, replicating the mix room. This is different to the mathematical model approach used for Virtual Mix Room and means there’s no way to adjust speaker positions, and no forward or back head tracking. It’s also worth noting that the plugin has a specific ‘sweet spot’, captured using impulse responses. Waves doesn’t actually specify the monitors used, but Abbey Road Studio 3’s main monitors are well known to be soffit-mounted Questeds (the Q412 system), and the surround monitors are the floor-standing ‘headed’ B&W 800D, both of which match the graphics on the plugin, as you’d expect.
When using the stereo version of the plugin, you get a choice of three pairs of monitors (Near, Mid and Far), while for the surround plugin, the monitors default to the midfields. What marks this plugin out from Virtual Mix Room, of course, is that it incorporates the Studio 3 control room ambience and loudspeakers. However, the Headphone EQ option conveniently includes calibration curves that help to smooth out the frequency response for a handful of preset headphone models. Much like with Virtual Mix Room, Abbey Road Studio 3 lets you use any headphones you like for the process, as it’s not primarily trying to ‘correct’ them to some kind of standard.